typedef __m128 VectorRegister
Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathSSE.h |
Include |
#include "Math/UnrealMathSSE.h" |
We suppress static analysis warnings for the cast from (double*) to (float*) in VectorLoadFloat2 below: -V:VectorLoadFloat2:615 float4 vector register type, where the first float (X) is stored in the lowest 32 bits, and so on.