VectorStoreURGBA16N

Converts the 4 FLOATs in the vector RGBA16, clamped to [0, 65535], and stores to unaligned memory.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h

Include

#include "Math/UnrealMathFPU.h"

Syntax

void VectorStoreURGBA16N
(
    const VectorRegister & Vec,
    void * Ptr
)

Remarks

Converts the 4 FLOATs in the vector RGBA16, clamped to [0, 65535], and stores to unaligned memory. IMPORTANT: You need to call VectorResetFloatRegisters() before using scalar FLOATs after you've used this intrinsic!

Parameters

Parameter

Description

Vec

Vector containing 4 FLOATs

Ptr

Unaligned memory pointer to store the packed RGBA16(8 bytes).

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