Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
Include |
#include "Math/UnrealMathFPU.h" |
void VectorStoreURGBA16N
(
const VectorRegister & Vec,
void * Ptr
)
Converts the 4 FLOATs in the vector RGBA16, clamped to [0, 65535], and stores to unaligned memory. IMPORTANT: You need to call VectorResetFloatRegisters() before using scalar FLOATs after you've used this intrinsic!
Parameter |
Description |
---|---|
Vec |
Vector containing 4 FLOATs |
Ptr |
Unaligned memory pointer to store the packed RGBA16(8 bytes). |