EDelayedRegisterRunPhase

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/DelayedAutoRegister.h

Include

#include "Misc/DelayedAutoRegister.h"

Syntax

enum EDelayedRegisterRunPhase
{
    StartOfEnginePreInit,
    FileSystemReady,
    StatSystemReady,
    IniSystemReady,
    TaskGraphSystemReady,
    ShaderTypesReady,
    PreObjectSystemReady,
    ObjectSystemReady,
    EndOfEngineInit,
    NumPhases,
}

Values

Name

Description

StartOfEnginePreInit

FileSystemReady

StatSystemReady

IniSystemReady

TaskGraphSystemReady

ShaderTypesReady

PreObjectSystemReady

ObjectSystemReady

EndOfEngineInit

NumPhases

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss