Module |
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Header |
/Engine/Source/Runtime/Core/Public/Misc/App.h |
Include |
#include "Misc/App.h" |
static FGuid GetSessionId()
Gets the identifier of the session that this application is part of.
A session is group of applications that were launched and logically belong together. For example, when starting a new session in UFE that launches a game on multiple devices, all engine instances running on those devices will have the same session identifier. Conversely, sessions that were launched separately will have different session identifiers.
Session identifier, or an invalid GUID if there is no local instance.