IdleTime

Holds time we spent sleeping in UpdateTimeAndHandleMaxTickRate() if our frame time was smaller than one allowed by target FPS.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/App.h

Include

#include "Misc/App.h"

Syntax

static double IdleTime = 0.0;

Remarks

Holds time we spent sleeping in UpdateTimeAndHandleMaxTickRate() if our frame time was smaller than one allowed by target FPS.

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