FChange::PrintToLog

Prints this change to the log, including sub-changes if there are any.

Windows
MacOS
Linux

Override Hierarchy

FChange::PrintToLog()

FCompoundChange::PrintToLog()

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/Change.h

Include

#include "Misc/Change.h"

Source

/Engine/Source/Runtime/Core/Private/Misc/Change.cpp

Syntax

virtual void PrintToLog
(
    class FFeedbackContext & FeedbackContext,
    const int32 IndentLevel
)

Remarks

Prints this change to the log, including sub-changes if there are any. For compound changes, there might be multiple lines. You should not need to override this function.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss