FCompression::IsFormatValid

Checks to see if a format will be usable, so that a fallback can be used

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/Compression.h

Include

#include "Misc/Compression.h"

Source

/Engine/Source/Runtime/Core/Private/Misc/Compression.cpp

Syntax

static bool IsFormatValid
(
    FName FormatName
)

Remarks

Checks to see if a format will be usable, so that a fallback can be used

Parameters

Parameter

Description

FormatName

The name of the format to test

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss