FOnGameSessionIDChange

Sent when application code changes the currently active game session.

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_OneParam< void, const FString & > FOnGameSessionIDChange

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/CoreDelegates.h

Include

#include "Misc/CoreDelegates.h"

Remarks

Sent when application code changes the currently active game session. The exact semantics of this will vary between games but it is useful for analytics, crash reports, etc

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