FOnGameStateClassChange

Sent when application code changes game state.

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_OneParam< void, const FString & > FOnGameStateClassChange

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/CoreDelegates.h

Include

#include "Misc/CoreDelegates.h"

Remarks

Sent when application code changes game state. The exact semantics of this will vary between games but it is useful for analytics, crash reports, etc

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss