Module |
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Header |
/Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
Include |
#include "Misc/EmbeddedCommunication.h" |
class FEmbeddedCommunication
Name | Description | ||
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AllowSleep ( |
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ForceTick ( |
Force some ticking to happen - used to process messages during otherwise blocking operations like boot |
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GetDebugInfo() |
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Init() |
Called early in UE4 lifecycle - RunOnGameThread can be called before this is called |
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IsAwakeForRendering() |
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IsAwakeForTicking() |
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KeepAwake |
Tell UE4 to stay awake (or allow it to sleep when nothing to do). |
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RunOnGameThread |
Queue up a function to call on game thread |
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TickGameThread ( |
Called from game thread to pull off |
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UELogDisplay ( |
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UELogError ( |
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UELogFatal ( |
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UELogLog ( |
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UELogVerbose ( |
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UELogWarning ( |
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WakeGameThread() |
Wake up the game thread to process something put onto the game thread |