| FEmbeddedKeepAwake
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Module |
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Header |
/Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
Include |
#include "Misc/EmbeddedCommunication.h" |
class FEmbeddedKeepAwake
RAII for keep awake functionality This may seem a bit over engineered, but it needs to have move semantics so that any aggregate that includes it doesn't lose move semantics.
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FEmbeddedKeepAwake ( |
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FEmbeddedKeepAwake ( |
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FEmbeddedKeepAwake |
Tell UE4 to stay awake (or allow it to sleep when nothing to do). |
Name | Description | |
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~FEmbeddedKeepAwake() |
Name | Description | ||
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GetNeedsRendering() |
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GetRequester() |
Name | Description | ||
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FEmbeddedKee... |
operator= ( |
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FEmbeddedKee... |
operator= ( |