FFrameTime::FFrameTime

Implicit construction from a single integer, while disallowing implicit conversion from any other numeric type

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/FrameTime.h

Include

#include "Misc/FrameTime.h"

Syntax

template<typename T, typename>
FFrameTime
(
    T InFrameNumber
)

Remarks

Implicit construction from a single integer, while disallowing implicit conversion from any other numeric type

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss