FMapErrors

This file contains known map errors that can be referenced by name.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/MapErrors.h

Include

#include "Misc/MapErrors.h"

Syntax

struct FMapErrors

Remarks

This file contains known map errors that can be referenced by name. Documentation for these errors is assumed to lie in UDN at: Engine

Constants

Name

Description

AbstractClass

Class { }::{ } is obsolete and must be removed (Class is abstract): NEEDS DESCRIPTION

ActorIsObselete

{Actor} is obsolete and must be removed!: This warning is caused when there is an instance of a actor in a level that has been marked deprecated.

ActorLargeShadowCaster

Actor {Actor} : Large actor casts a shadow and will cause an extreme performance hit unless bUseBooleanEnvironmentShadowing is set to true: A large actor has been set to cast shadows - this will cause extreme performance issues and should have bUseBooleanEnvironmentShadowing set to true.

AnisotropicBRDF_or_BasePassVelocity

Anisotropic BRDF and output velocity during base pass are mutually exclusive options

AudioComponentNull

Sound {Actor} : Ambient sound actor has NULL AudioComponent property - please delete!: This warning is caused when there is a Ambient sound actor with a "None" AudioComponent.

BrushComponentNull

{Actor} : Brush has NULL BrushComponent property - please delete!: This warning is caused when there is a Brush with a "None" ConstraintInstance component.

BrushZeroPolygons

BSP Brush {Brush Actor} : Brush has zero polygons - please delete!: This warning indicates that you have a brush in the level that doesn't have any polygons associated with it.

CameraAspectRatioIsZero

Camera Camera has AspectRatio=0 - please set this to something non-zero

CleanBSPMaterials

Run 'Clean BSP Materials' to clear {count} references: This warning indicates that there are material references on brush faces that aren't contributing to the BSP, and that applying the Tools->'Clean BSP Materials' operation can clean up these references.

CollisionEnabledNoCollisionGeom

{ActorName} has collision enabled but StaticMesh ({StaticMeshName}) has no simple or complex collision.

DeprecatedClass

{ }::{ } is obsolete and must be removed (Class is deprecated): NEEDS DESCRIPTION

DuplicateLevelInfo

Level Duplicate level info: Two WorldInfos somehow exist...

ElementsWithZeroTriangles

{Count} element(s) with zero triangles in static mesh {StaticMesh}: TODO

FilenameIsTooLongForCooking

Uncategorized Filename is too long ({FilenameLength} characters) - this may interfere with cooking for consoles.

FixedUpDeletedLayerWeightmap

Landscape {LandscapeComponent} : Fixed up deleted layer weightmap: TODO

FixedUpIncorrectLayerWeightmap

{LandscapeComponent} : Fixed up incorrect layer weightmap texture index: TODO

FixedUpSharedLayerWeightmap

Fixed up shared weightmap texture for layer {Layer} in component {Component} (shares with {Name}): TODO

FoliageMissingClusterComponent

Foliage in this map is missing {MissingCount} cluster component(s) for static mesh {MeshName}.

FoliageMissingStaticMesh

Foliage Foliage instances for a missing static mesh have been removed.: TODO

HLODSystemNotEnabled

Hierarchical LOD System is disabled, unable to build LOD actors

InvalidDrawscale

{Actor} has invalid DrawScale/ DrawScale3D: This warning is caused when either DrawScale, DrawScale3D X, DrawScale3D Y, or DrawScale 3D Z is equal to zero.

InvalidHairStrandsMaterial

Actor gas invalid hair strands material

InvalidTrace

{ActorName} has WorldTrace blocked. It will be considered to be world geometry

InvalidVirtualTextureUsage

Virtual Textures {ObjectName} is using a virtual texture ('{TextureName}') on an unsupported property ('{PropertyName}').

LandscapeComponentPostLoad_Warning

Landscape ({ProxyName}) has overlapping render components at location ({X, Y}): TODO

LevelStreamingVolume

Volume LevelStreamingVolume is not in the persistent level - please delete: This warning is caused when there is a level streaming volume that does not exist in the persistent level.

LightComponentNull

Lighting {Actor} : Light actor has NULL LightComponent property - please delete!: This warning is caused when there is a Light actor with a "None" LightComponent.

LODActorMissingActor

{LODActor} : Actor is missing.

LODActorMissingStaticMesh

Hierarchical LOD {LODActor} : Static mesh is missing for the built LODActor.

LODActorNoActorFound

{LODActor} : NoActor is assigned. We recommend to delete this actor.

MatchingLightGUID

Lighting {LightActor} has same light GUID as {LightActor} (Duplicate and replace the orig with the new one): Duplicate and replace the original with the new one.

MoreMaterialsThanReferenced

More overridden materials {Count} on static mesh component than are referenced {Count} in source mesh {StaticMesh}: TODO

MultipleSkyAtmospheres

MultipleSkyAtmosphereTypes

MultipleSkyLights

NoDamageType

{Volume} causes damage, but has no damagetype defined.: This warning is caused when there is a volume that is set to cause damage but doesn't have a damage type defined.

NoKillZ

Map should have KillZ set.: This warning is caused when the map's KillZ in the WorldInfo properties is set to the default value.

NoLevelsAssociated

No levels are associated with streaming volume.: This warning is caused when there are no levels associated with a LevelStreamingVolume, making it non-functional.

NonCoPlanarPolys

{Actor} : Brush has non-coplanar polygons: This warning is caused when there is a brush in the level that has non-coplanar polygons.

ParticleSystemComponentNull

Particle System {Actor} : Emitter actor has NULL ParticleSystemComponent property - please delete!: This warning is caused when there is a Emitter actor with a "None" ParticleSystemComponent.

PlanarBrush

{Brush} : Brush is planar: Planar brush used - please note that this may not work well with collision.

PSysCompErrorEmptyActorRef

PSysComp has an empty parameter actor reference at index {Index} ({Actor}): Param.Actor should not be NULL.

PSysCompErrorEmptyMaterialRef

PSysComp has an empty parameter material reference at index {Index} ({Actor}): Param.Material should not be NULL.

RebuildLighting

Maps need lighting rebuilt: This warning is caused when lighting has been invalidated by moving or modifying a light actor.

RebuildPaths

Navigation Paths need to be rebuilt: TODO

RepairedPaintedVertexColors

Actors {Actor} : Repaired painted vertex colors: Painted vertex colors were repaired on this actor.

SameLocation

{Actor} in same location as {Another Actor}: This warning is caused when there is a actor that is in the same exact location as another actor.

ShadowCasterUsingBoundsScale

Actor casts dynamic shadows and has a BoundsScale greater than 1! This will have a large performance hit: Serious performance warning...

SimpleCollisionButNonUniformScale

{StaticMesh} has simple collision but is being scaled non-uniformly - collision creation will fail: Simple collision cannot be used with non-uniform scale.

SkeletalMeshComponent

{Actor} : Skeletal mesh actor has NULL SkeletalMeshComponent property: The specified SkeletalMeshActor has a NULL SkeletalMeshComponent.

SkeletalMeshNull

{Actor} : Skeletal mesh actor has NULL SkeletalMesh property: The specified SkeletalMeshActor has a NULL SkeletalMesh.

SkelMeshActorNoPhysAsset

Skeletal Mesh {Actor} : SkeletalMeshActor has no PhysicsAsset assigned.: In order for a SkeletalMesh to have an accurate bounding box, it needs to have a PhysicsAsset assigned in its SkeletalMeshComponent.

SoundCueNull

Ambient sound actor's AudioComponent has a NULL SoundCue property!: This warning is caused when there is a AmbientSound actor with a NULL SoundCue property.

StaticComponentHasInvalidLightmapSettings

Component is a static type but has invalid lightmap settings! Indirect lighting will be black.

StaticMeshComponent

{Actor} : Static mesh actor has NULL StaticMeshComponent property - please delete!: This warning is caused when there is a static mesh actor with a "None" StaticMeshComponent component.

StaticMeshNull

Static Mesh {Static Mesh Actor} : Static mesh actor has NULL StaticMesh property: This warning is caused when there is a static mesh actor in a level with a NULL StaticMesh property.

StaticPhysNone

{Actor} bStatic true, but has Physics set to something other than PHYS_None!: This warning is caused when an actor has its bStatic flag set to true but its Physics is set to PHYS_None.

UsingExternalObject

{ObjectName} : Externally referenced

VertexColorsNotMatchOriginalMesh

{Actor} (LOD {Index}) has hand-painted vertex colors that no longer match the original StaticMesh {StaticMesh}: It looks like the original mesh was changed since this instance's vertex colors were painted down - this may need a refresh.

VolumeActorCollisionComponentNULL

{Actor} : Volume actor has NULL collision component - please delete: The specified volume actor has a NULL collision component and should probably be deleted.

VolumeActorZeroRadius

{Actor} : Volume actor has a collision component with 0 radius - please delete: The specified volume actor has a zero radius for its collision component and should probably be deleted.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss