| FOutputDevice::TearDown()
|
Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Misc/OutputDeviceRedirector.h |
Include |
#include "Misc/OutputDeviceRedirector.h" |
Source |
/Engine/Source/Runtime/Core/Private/Misc/OutputDeviceRedirector.cpp |
virtual void TearDown()
Closes output device and cleans up. This can't happen in the destructor as we might have to call "delete" which cannot be done for static/ global objects.