FModuleManager::ModuleExists

Determines if a module with the given name exists, regardless of whether it is currently loaded.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h

Include

#include "Modules/ModuleManager.h"

Source

/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp

Syntax

bool ModuleExists
(
    const TCHAR * ModuleName
) const

Remarks

Determines if a module with the given name exists, regardless of whether it is currently loaded.

Returns

Whether the module exists.

Parameters

Parameter

Description

ModuleName

Name of the module to look for.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss