EFieldLayoutFlags::Type

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h

Include

#include "Serialization/MemoryLayout.h"

Syntax

namespace EFieldLayoutFlags
{
    enum Type
    {
        None                         = 0u,
        WithEditorOnly               = (1u << 0),
        WithRayTracing               = (1u << 1),
        Transient                    = (1u << 2),
        UseInstanceWithNoProperty    = (1u << 3),
    }
}

Values

Name

Description

None

WithEditorOnly

WithRayTracing

Transient

UseInstanceWithNoProperty

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss