| FSlotPosition
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Module |
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Header |
/Engine/Source/Runtime/Core/Public/Serialization/StructuredArchive.h |
Include |
#include "Serialization/StructuredArchive.h" |
class FStructuredArchiveMap : public UE4StructuredArchive_Private::FSlotBase
Represents a map in the structured archive. A map is similar to a record, but keys can be read back out from an archive. (This is an important distinction for binary archives).
Name | Description | ||
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FStructuredA... |
EnterElement ( |
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FStructuredA... |
EnterElement_TextOnly ( |