type

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Templates/UnrealTypeTraits.h

Include

#include "Templates/UnrealTypeTraits.h"

Syntax

**Structuring things in this way will handle T being a pass by value type
(
    e.g. ints,
    floats,
    other 'small' types
)

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