Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/UnrealNames.h |
Include |
#include "UObject/UnrealNames.h" |
enum EName
{
NAME_None = 0,
NAME_ByteProperty = 1,
NAME_IntProperty = 2,
NAME_BoolProperty = 3,
NAME_FloatProperty = 4,
NAME_ObjectProperty = 5,
NAME_NameProperty = 6,
NAME_DelegateProperty = 7,
NAME_DoubleProperty = 8,
NAME_ArrayProperty = 9,
NAME_StructProperty = 10,
NAME_VectorProperty = 11,
NAME_RotatorProperty = 12,
NAME_StrProperty = 13,
NAME_TextProperty = 14,
NAME_InterfaceProperty = 15,
NAME_MulticastDelegateProperty = 16,
NAME_LazyObjectProperty = 18,
NAME_SoftObjectProperty = 19,
NAME_Int64Property = 20,
NAME_Int32Property = 21,
NAME_Int16Property = 22,
NAME_Int8Property = 23,
NAME_UInt64Property = 24,
NAME_UInt32Property = 25,
NAME_UInt16Property = 26,
NAME_MapProperty = 28,
NAME_SetProperty = 29,
NAME_Core = 30,
NAME_Engine = 31,
NAME_Editor = 32,
NAME_CoreUObject = 33,
NAME_EnumProperty = 34,
NAME_Cylinder = 50,
NAME_BoxSphereBounds = 51,
NAME_Sphere = 52,
NAME_Box = 53,
NAME_Vector2D = 54,
NAME_IntRect = 55,
NAME_IntPoint = 56,
NAME_Vector4 = 57,
NAME_Name = 58,
NAME_Vector = 59,
NAME_Rotator = 60,
NAME_SHVector = 61,
NAME_Color = 62,
NAME_Plane = 63,
NAME_Matrix = 64,
NAME_LinearColor = 65,
NAME_AdvanceFrame = 66,
NAME_Pointer = 67,
NAME_Double = 68,
NAME_Quat = 69,
NAME_Self = 70,
NAME_Transform = 71,
NAME_Object = 100,
NAME_Camera = 101,
NAME_Actor = 102,
NAME_ObjectRedirector = 103,
NAME_ObjectArchetype = 104,
NAME_Class = 105,
NAME_ScriptStruct = 106,
NAME_Function = 107,
NAME_State = 200,
NAME_TRUE = 201,
NAME_FALSE = 202,
NAME_Enum = 203,
NAME_Default = 204,
NAME_Skip = 205,
NAME_Input = 206,
NAME_Package = 207,
NAME_Groups = 208,
NAME_Interface = 209,
NAME_Components = 210,
NAME_Global = 211,
NAME_Super = 212,
NAME_Outer = 213,
NAME_Map = 214,
NAME_Role = 215,
NAME_RemoteRole = 216,
NAME_PersistentLevel = 217,
NAME_TheWorld = 218,
NAME_PackageMetaData = 219,
NAME_InitialState = 220,
NAME_Game = 221,
NAME_SelectionColor = 222,
NAME_UI = 223,
NAME_ExecuteUbergraph = 224,
NAME_DeviceID = 225,
NAME_RootStat = 226,
NAME_MoveActor = 227,
NAME_All = 230,
NAME_MeshEmitterVertexColor = 231,
NAME_TextureOffsetParameter = 232,
NAME_TextureScaleParameter = 233,
NAME_ImpactVel = 234,
NAME_SlideVel = 235,
NAME_TextureOffset1Parameter = 236,
NAME_MeshEmitterDynamicParameter = 237,
NAME_ExpressionInput = 238,
NAME_Untitled = 239,
NAME_Timer = 240,
NAME_Team = 241,
NAME_Low = 242,
NAME_High = 243,
NAME_NetworkGUID = 244,
NAME_GameThread = 245,
NAME_RenderThread = 246,
NAME_OtherChildren = 247,
NAME_Location = 248,
NAME_Rotation = 249,
NAME_BSP = 250,
NAME_EditorSettings = 251,
NAME_AudioThread = 252,
NAME_ID = 253,
NAME_UserDefinedEnum = 254,
NAME_Control = 255,
NAME_Voice = 256,
NAME_Zlib = 257,
NAME_Gzip = 258,
NAME_LZ4 = 259,
NAME_DGram = 280,
NAME_Stream = 281,
NAME_GameNetDriver = 282,
NAME_PendingNetDriver = 283,
NAME_BeaconNetDriver = 284,
NAME_FlushNetDormancy = 285,
NAME_DemoNetDriver = 286,
NAME_GameSession = 287,
NAME_PartySession = 288,
NAME_GamePort = 289,
NAME_BeaconPort = 290,
NAME_MeshPort = 291,
NAME_MeshNetDriver = 292,
NAME_LiveStreamVoice = 293,
NAME_Linear = 300,
NAME_Point = 301,
NAME_Aniso = 302,
NAME_LightMapResolution = 303,
NAME_UnGrouped = 311,
NAME_VoiceChat = 312,
NAME_Playing = 320,
NAME_Spectating = 322,
NAME_Inactive = 325,
NAME_PerfWarning = 350,
NAME_Info = 351,
NAME_Init = 352,
NAME_Exit = 353,
NAME_Cmd = 354,
NAME_Warning = 355,
NAME_Error = 356,
NAME_FontCharacter = 400,
NAME_InitChild2StartBone = 401,
NAME_SoundCueLocalized = 402,
NAME_SoundCue = 403,
NAME_RawDistributionFloat = 404,
NAME_RawDistributionVector = 405,
NAME_InterpCurveFloat = 406,
NAME_InterpCurveVector2D = 407,
NAME_InterpCurveVector = 408,
NAME_InterpCurveTwoVectors = 409,
NAME_InterpCurveQuat = 410,
NAME_AI = 450,
NAME_NavMesh = 451,
NAME_PerformanceCapture = 500,
NAME_EditorLayout = 600,
NAME_EditorKeyBindings = 601,
NAME_GameUserSettings = 602,
NAME_Filename = 700,
NAME_Lerp = 701,
NAME_MaxHardcodedNameIndex,
}
Name |
Description |
---|---|
NAME_None |
Include all the hard-coded names. |
NAME_ByteProperty |
Class property types (name indices are significant for serialization). |
NAME_IntProperty |
|
NAME_BoolProperty |
|
NAME_FloatProperty |
|
NAME_ObjectProperty |
|
NAME_NameProperty |
|
NAME_DelegateProperty |
|
NAME_DoubleProperty |
|
NAME_ArrayProperty |
|
NAME_StructProperty |
|
NAME_VectorProperty |
|
NAME_RotatorProperty |
|
NAME_StrProperty |
|
NAME_TextProperty |
|
NAME_InterfaceProperty |
|
NAME_MulticastDelegateProperty |
|
NAME_LazyObjectProperty |
REGISTER_NAME(17,Available) |
NAME_SoftObjectProperty |
|
NAME_Int64Property |
|
NAME_Int32Property |
|
NAME_Int16Property |
|
NAME_Int8Property |
|
NAME_UInt64Property |
|
NAME_UInt32Property |
|
NAME_UInt16Property |
|
NAME_MapProperty |
REGISTER_NAME(27,Available) |
NAME_SetProperty |
|
NAME_Core |
Special packages. |
NAME_Engine |
|
NAME_Editor |
|
NAME_CoreUObject |
|
NAME_EnumProperty |
More class properties. |
NAME_Cylinder |
Special types. |
NAME_BoxSphereBounds |
|
NAME_Sphere |
|
NAME_Box |
|
NAME_Vector2D |
|
NAME_IntRect |
|
NAME_IntPoint |
|
NAME_Vector4 |
|
NAME_Name |
|
NAME_Vector |
|
NAME_Rotator |
|
NAME_SHVector |
|
NAME_Color |
|
NAME_Plane |
|
NAME_Matrix |
|
NAME_LinearColor |
|
NAME_AdvanceFrame |
|
NAME_Pointer |
|
NAME_Double |
|
NAME_Quat |
|
NAME_Self |
|
NAME_Transform |
|
NAME_Object |
Object class names. |
NAME_Camera |
|
NAME_Actor |
|
NAME_ObjectRedirector |
|
NAME_ObjectArchetype |
|
NAME_Class |
|
NAME_ScriptStruct |
|
NAME_Function |
|
NAME_State |
Misc. |
NAME_TRUE |
|
NAME_FALSE |
|
NAME_Enum |
|
NAME_Default |
|
NAME_Skip |
|
NAME_Input |
|
NAME_Package |
|
NAME_Groups |
|
NAME_Interface |
|
NAME_Components |
|
NAME_Global |
|
NAME_Super |
|
NAME_Outer |
|
NAME_Map |
|
NAME_Role |
|
NAME_RemoteRole |
|
NAME_PersistentLevel |
|
NAME_TheWorld |
|
NAME_PackageMetaData |
|
NAME_InitialState |
|
NAME_Game |
|
NAME_SelectionColor |
|
NAME_UI |
|
NAME_ExecuteUbergraph |
|
NAME_DeviceID |
|
NAME_RootStat |
|
NAME_MoveActor |
|
NAME_All |
|
NAME_MeshEmitterVertexColor |
|
NAME_TextureOffsetParameter |
|
NAME_TextureScaleParameter |
|
NAME_ImpactVel |
|
NAME_SlideVel |
|
NAME_TextureOffset1Parameter |
|
NAME_MeshEmitterDynamicParameter |
|
NAME_ExpressionInput |
|
NAME_Untitled |
|
NAME_Timer |
|
NAME_Team |
|
NAME_Low |
|
NAME_High |
|
NAME_NetworkGUID |
|
NAME_GameThread |
|
NAME_RenderThread |
|
NAME_OtherChildren |
|
NAME_Location |
|
NAME_Rotation |
|
NAME_BSP |
|
NAME_EditorSettings |
|
NAME_AudioThread |
|
NAME_ID |
|
NAME_UserDefinedEnum |
|
NAME_Control |
|
NAME_Voice |
|
NAME_Zlib |
|
NAME_Gzip |
|
NAME_LZ4 |
|
NAME_DGram |
Online. |
NAME_Stream |
|
NAME_GameNetDriver |
|
NAME_PendingNetDriver |
|
NAME_BeaconNetDriver |
|
NAME_FlushNetDormancy |
|
NAME_DemoNetDriver |
|
NAME_GameSession |
|
NAME_PartySession |
|
NAME_GamePort |
|
NAME_BeaconPort |
|
NAME_MeshPort |
|
NAME_MeshNetDriver |
|
NAME_LiveStreamVoice |
|
NAME_Linear |
Texture settings. |
NAME_Point |
|
NAME_Aniso |
|
NAME_LightMapResolution |
|
NAME_UnGrouped |
|
NAME_VoiceChat |
|
NAME_Playing |
Optimized replication. |
NAME_Spectating |
|
NAME_Inactive |
|
NAME_PerfWarning |
Log messages. |
NAME_Info |
|
NAME_Init |
|
NAME_Exit |
|
NAME_Cmd |
|
NAME_Warning |
|
NAME_Error |
|
NAME_FontCharacter |
File format backwards-compatibility. |
NAME_InitChild2StartBone |
|
NAME_SoundCueLocalized |
|
NAME_SoundCue |
|
NAME_RawDistributionFloat |
|
NAME_RawDistributionVector |
|
NAME_InterpCurveFloat |
|
NAME_InterpCurveVector2D |
|
NAME_InterpCurveVector |
|
NAME_InterpCurveTwoVectors |
|
NAME_InterpCurveQuat |
|
NAME_AI |
|
NAME_NavMesh |
|
NAME_PerformanceCapture |
|
NAME_EditorLayout |
Special config names - not required to be consistent for network replication. |
NAME_EditorKeyBindings |
|
NAME_GameUserSettings |
|
NAME_Filename |
Commonly multicased names - defined globally to prevent non-determinism in package name tables. |
NAME_Lerp |
|
NAME_MaxHardcodedNameIndex |
Special constant for the last hard-coded name index. |