EUnrealEngineObjectLicenseeUE4Version

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/ObjectVersion.h

Include

#include "UObject/ObjectVersion.h"

Syntax

enum EUnrealEngineObjectLicenseeUE4Version
{
    VER_LIC_NONE                          = 0,
    VER_LIC_AUTOMATIC_VERSION_PLUS_ONE,
    VER_LIC_AUTOMATIC_VERSION             = VER_LIC_AUTOMATIC_VERSION_PLUS_ONE - 1,
}

Values

Name

Description

VER_LIC_NONE

VER_LIC_AUTOMATIC_VERSION_PLUS_ONE

  • this needs to be the last line (see note below)

VER_LIC_AUTOMATIC_VERSION

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