Type

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/AnimObjectVersion.h

Include

#include "UObject/AnimObjectVersion.h"

Syntax

enum Type
{
    BeforeCustomVersionWasAdded,
    LinkTimeAnimBlueprintRootDiscovery,
    StoreMarkerNamesOnSkeleton,
    SerializeRigVMRegisterArrayState,
    IncreaseBoneIndexLimitPerChunk,
    UnlimitedBoneInfluences,
    AnimSequenceCurveColors,
    NotifyAndSyncMarkerGuids,
    VersionPlusOne,
    LatestVersion                         = VersionPlusOne - 1,
}

Values

Name

Description

BeforeCustomVersionWasAdded

Before any version changes were made.

LinkTimeAnimBlueprintRootDiscovery

Reworked how anim blueprint root nodes are recovered.

StoreMarkerNamesOnSkeleton

Cached marker sync names on skeleton for editor.

SerializeRigVMRegisterArrayState

Serialized register array state for RigVM.

IncreaseBoneIndexLimitPerChunk

Increase number of bones per chunk from uint8 to uint16.

UnlimitedBoneInfluences

AnimSequenceCurveColors

Anim sequences have colors for their curves.

NotifyAndSyncMarkerGuids

Notifies and sync markers now have Guids.

VersionPlusOne

--="">----------------------------------------------

LatestVersion

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