FName::IsValidGroupName

Takes an [FName](API\Runtime\Core\UObject\FName) and checks to see that it follows the rules that Unreal requires for package or group names.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Syntax

bool IsValidGroupName
(
    FText & OutReason,
    bool bIsGroupName
) const

Remarks

Takes an FName and checks to see that it follows the rules that Unreal requires for package or group names.

Returns

true if the name is valid

Parameters

Parameter

Description

OutReason

If the check fails, this string is filled in with the reason why.

bIsGroupName

if true, check legality for a group name, else check legality for a package name

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