FName::TryAppendAnsiString

Converts an ANSI [FName](API\Runtime\Core\UObject\FName) to a readable format appended to the string builder.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

bool TryAppendAnsiString
(
    FAnsiStringBuilderBase & Out
) const

Remarks

Converts an ANSI FName to a readable format appended to the string builder.

Returns

Whether the string is ANSI. A return of false indicates that the string was wide and was not written.

Parameters

Parameter

Description

Out

A string builder to write the readable representation of the name into.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss