Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include |
#include "UObject/NameTypes.h" |
Source |
/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
FName
(
const FNameEntrySerialized & LoadedEntry
)
Constructor used by FLinkerLoad when loading its name table; Creates an FName with an instance number of 0 that does not attempt to split the FName into string and number portions. Also, this version skips calculating the hashes of the names if possible