Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include |
#include "UObject/NameTypes.h" |
Source |
/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
namespace Freeze
{
void Freeze::IntrinsicWriteMemoryImage
(
FMemoryImageWriter & Writer,
const FName & Object,
const FTypeLayoutDesc &
)
}