Name |
Description |
|
---|---|---|
|
FAnimObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FAnimPhysObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FAutomationObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FBlueprintsObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FBuildObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FCineCameraObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FCoreObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FDestructionObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FDevVersionRegistration |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FEditorObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FEnterpriseObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FExternalPhysicsCustomObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FExternalPhysicsMaterialCustomObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FFortniteMainBranchObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FFrameworkObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FGeometryObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FLazyName |
Lazily constructed FName that helps avoid allocating FNames during static initialization |
|
FLoadTimesObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FMinimalName |
The minimum amount of data required to reconstruct a name This is smaller than FName, but you lose the case-preserving behavior |
|
FMobileObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FName |
Public name, available to the world. |
|
FNameDebugVisualizer |
|
|
FNameEntry |
A global deduplicated name stored in the global name table. |
|
FNameEntryHeader |
Implementation detail exposed for debug visualizers |
|
FNameEntryId |
Opaque id to a deduplicated name |
|
FNameEntrySerialized |
This struct is only used during loading/saving and is not part of the runtime costs |
|
FNameFastLess |
Fast non-alphabetical order that is only stable during this process' lifetime |
|
FNameLexicalLess |
Slow alphabetical order that is stable / deterministic over process runs |
|
FNetworkingObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FNiagaraObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FOnlineObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FPhysicsObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FPlatformObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FReflectionCaptureObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FReleaseObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FRenderingObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FScriptName |
The full amount of data required to reconstruct a case-preserving name This will be the same size as FName when WITH_CASE_PRESERVING_NAME is 1, and is used to store an FName in cases where the size of FName must be constant between build configurations (eg, blueprint bytecode) |
|
FSequencerObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FVRObjectVersion |
Copyright Epic Games, Inc. All Rights Reserved. |
|
TAutoWeakObjectPtr |
Automatic version of the weak object pointer |
|
TMulticastScriptDelegate |
Script multi-cast delegate base class |
|
TScriptDelegate |
Script delegate base class. |
|
TWeakObjectPtr |
TWeakObjectPtr is the templated version of the generic FWeakObjectPtr |
|
TWeakObjectPtrMapKeyFuncs |
MapKeyFuncs for TWeakObjectPtrs which allow the key to become stale without invalidating the map. |
Name |
Description |
---|---|
NAME_SIZE |
Maximum size of name. |
Name |
Description |
---|---|
FNameSortIndexes |
|
NAME_INDEX |
Legacy typedef - this is no longer an index |
Name |
Description |
|
---|---|---|
|
EDebugSerializationFlags |
Debug serialization flags. |
|
EFindName |
Enumeration for finding name. |
|
ELinkerNameTableConstructor |
|
|
EName |
|
|
ENameCase |
|
|
EPropertyPortFlags |
Property exporting flags. |
|
EUnrealEngineObjectLicenseeUE4Version |
|
|
EUnrealEngineObjectUE4Version |
Name | Description | ||
---|---|---|---|
|
CopyFromWeakArray ( |
Utility function to fill in a TArray |
|
|
Freeze::IntrinsicWriteMemoryImage ( |
||
|
GetTypeHash ( |
||
|
GetTypeHash ( |
||
|
LexFromString |
||
|
const TCHAR ... |
LexToString ( |
|
|
LexToString ( |
||
|
LoadNameBatch ( |
Load a name blob with precalculated hashes. |
|
|
TWeakObjectP... |
MakeWeakObjectPtr ( |
Helper function which deduces the type of the initializer. |
|
MinimalNameToName ( |
||
|
NameToMinimalName ( |
||
|
NameToScriptName ( |
||
|
operator!= ( |
||
|
operator!= ( |
||
|
operator!= ( |
Inequality operator with CharType* on left hand side and FName on right hand side |
|
|
operator!= ( |
Compare weak pointers for inequality |
|
|
operator!= ( |
||
|
operator!= ( |
||
|
operator!= ( |
||
|
operator!= ( |
||
|
operator== ( |
||
|
operator== ( |
||
|
operator== ( |
||
|
operator== ( |
||
|
operator== ( |
Compare weak pointers for equality. |
|
|
operator== ( |
||
|
operator== ( |
||
|
operator== ( |
Equality operator with CharType* on left hand side and FName on right hand side |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
Online. |
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
File format backwards-compatibility. |
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
Special config names - not required to be consistent for network replication. |
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
Log messages. |
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
Optimized replication. |
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
Texture settings. |
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
More class properties. |
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
Special packages. |
|
ByteProperty... |
REGISTER_NAME ( |
REGISTER_NAME(27,Available) |
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
REGISTER_NAME(17,Available) |
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty |
REGISTER_NAME ( |
|
|
REGISTER_NAME ( |
Special zero value, meaning no name. |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
Misc. |
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
Object class names. |
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
|
|
ByteProperty... |
REGISTER_NAME ( |
Commonly multicased names - defined globally to prevent non-determinism in package name tables. |
|
ReserveNameBatch |
Reserve memory in preparation for batch loading |
|
|
ScriptNameToName ( |
||
|
ShouldReplicateAsInteger ( |