FUnixPlatformMisc::GetNullRHIShaderFormat

Determines the shader format for the platform

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Unix/UnixPlatformMisc.h

Include

#include "Unix/UnixPlatformMisc.h"

Source

/Engine/Source/Runtime/Core/Private/Unix/UnixPlatformMisc.cpp

Syntax

static const TCHAR * GetNullRHIShaderFormat()

Remarks

Determines the shader format for the platform

Returns

Returns the shader format to be used by that platform

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