FUnixSignalGameHitchHeartBeat

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Unix/UnixSignalHeartBeat.h

Include

#include "Unix/UnixSignalHeartBeat.h"

Syntax

class FUnixSignalGameHitchHeartBeat

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Constructors

No constructors are accessible with public or protected access.

Destructors

No destructors are accessible with public or protected access.

Functions

Name Description

Public function

void

 

FrameStart

(
    bool bSkipThisFrame
)

Called at the start of a frame to register the time we are looking to detect a hitch

Public function Static

FUnixSignalG...

 

Get()

Gets the heartbeat singleton

Public function

double

 

GetCurrentTime()

Public function

double

 

GetFrameStartTime()

Public function Static

FUnixSignalG...

 

GetNoInit()

Gets the heartbeat singleton

Public function

void

 

Restart()

Public function

void

 

ResumeHeartBeat()

Resume heartbeat hitch detection. Call only after first calling SuspendHeartBeat.

Public function

void

 

Stop()

Public function

void

 

SuspendHeartBeat()

Suspend heartbeat hitch detection. Must call ResumeHeartBeat later to resume.

Constants

Name

Description

Singleton

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss