FAssetData::FAssetData

Constructor building the ObjectPath in the form of InPackageName.InAssetName.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h

Include

#include "AssetRegistry/AssetData.h"

Syntax

FAssetData
(
    FName InPackageName,
    FName InPackagePath,
    FName InAssetName,
    FName InAssetClass,
    FAssetDataTagMap InTags,
    TArray < int32 > InChunkIDs,
    uint32 InPackageFlags
)

Remarks

Constructor building the ObjectPath in the form of InPackageName.InAssetName. does not work for object outer-ed to a different package.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback