FBlueprintTags

List of asset registry tags used by blueprints.

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Blueprint/BlueprintSupport.h

Include

#include "Blueprint/BlueprintSupport.h"

Syntax

struct FBlueprintTags

Remarks

List of asset registry tags used by blueprints. These are here so they can be used by both the asset registry and blueprint code These need to be kept in sync with UBlueprint::GetAssetRegistryTags, and any changes there will require resaving content

Constants

Name

Description

BlueprintDescription

String with user-entered description of blueprint

BlueprintDisplayName

String with user-entered display name for the blueprint class (used in editor along with the description to identify the Blueprint type)

BlueprintPathWithinPackage

The subpath of a blueprint contained within the asset.

BlueprintType

String representing enum EBlueprintType

ClassFlags

Integer representing bitfield EClassFlags

FindInBlueprintsData

Very large string used to store find in blueprint data for the editor

GeneratedClassPath

Full path in export form ClassType'/PackagePath/PackageName.ClassName' of generated blueprint class

ImplementedInterfaces

List of implemented interfaces, must be converted to FBPInterfaceDescription

IsDataOnly

String set to True/False, set if this is a data only blueprint

NativeParentClassPath

Full path in export form Class'/Script/ModuleName.ClassName' of the first found parent native class

NumBlueprintComponents

Number of blueprint components

NumNativeComponents

Number of native components

NumReplicatedProperties

Number of replicated properties

ParentClassPath

Full path in export form ClassType'/PackagePath/PackageName.ClassName' of the immediate parent, may be a blueprint or native class

UnversionedFindInBlueprintsData

(Deprecated) Legacy tag that was initially used to store find in blueprint data for the editor

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