FConvertedBlueprintsDependencies::GetAssets

Get all assets paths necessary for the class with the given class name and all converted classes that dependencies.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Blueprint/BlueprintSupport.h

Include

#include "Blueprint/BlueprintSupport.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp

Syntax

void GetAssets
(
    FName PackageName,
    TArray< FBlueprintDependencyData > & OutDependencies
) const

Remarks

Get all assets paths necessary for the class with the given class name and all converted classes that dependencies.

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