Blueprint

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Classes

Name

Description

Public struct

FBlueprintDependencyData

Public struct

FBlueprintDependencyObjectRef

Public struct

FBlueprintDependencyType

Public struct

FBlueprintSupport

This set of functions contains blueprint related UObject functionality.

Public struct

FBlueprintTags

List of asset registry tags used by blueprints.

Public struct

FBlueprintWarningDeclaration

Public struct

FCompactBlueprintDependencyData

Public struct

FConvertedBlueprintsDependencies

Stores info about dependencies of native classes converted from BPs

Public struct

FDeferredCdoInitializationTracker

Specialized FDeferredInitializationTracker for tracking deferred Blueprint CDOs specifically.

Public struct

FDeferredInitializationTrackerBase

A base struct for storing FObjectInitializers that were not run on Blueprint objects post-construction (presumably because the object's super/archetype had not been fully serialized yet).

Public struct

FDeferredObjInitializationHelper

Access points for making FDeferredInitializationTracker calls.

Public struct

FDeferredSubObjInitializationTracker

Specialized FDeferredInitializationTracker for tracking deferred Blueprint sub-objects specifically.

Public struct

FScopedClassDependencyGather

This is a helper struct that allows us to gather all previously unloaded class dependencies of a UClass The first time we create a new UClass object in FLinkerLoad::CreateExport(), we register it as a dependency master.

Public struct

FScopedPlaceholderRawContainerTracker

When dealing with user defined structs we don't always have a UObject container this registers raw addresses for tracking.

Public struct

IBlueprintNativeCodeGenCore

Interface needed by CoreUObject to the BlueprintNativeCodeGen logic.

Typedefs

Name

Description

FFlushReinstancingQueueFPtr

Enums

Name

Description

Public enum

EReplacementResult

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