FPackageLocalizationCache::HandleContentPathMounted

Callback handler for when a new content path is mounted.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Internationalization/PackageLocalizationCache.h

Include

#include "Internationalization/PackageLocalizationCache.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/Internationalization/PackageLocalizationCache.cpp

Syntax

void HandleContentPathMounted
(
    const FString & InAssetPath,
    const FString & InFilesystemPath
)

Remarks

Callback handler for when a new content path is mounted.

Parameters

Parameter

Description

InAssetPath

The package path that was mounted, eg) /Game

InFilesystemPath

The file-system path for the asset path, eg) ../../../MyGame/Content

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