ERecompileModuleFlags

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Misc/HotReloadInterface.h

Include

#include "Misc/HotReloadInterface.h"

Syntax

enum ERecompileModuleFlags
{
    None                          = 0x00,
    ReloadAfterRecompile          = 0x01,
    FailIfGeneratedCodeChanges    = 0x02,
    ForceCodeProject              = 0x04,
}

Values

Name

Description

None

ReloadAfterRecompile

Perform a reload of the module after the recompile finishes.

FailIfGeneratedCodeChanges

Report failure if UHT-generated code changes as a result of the recompile.

ForceCodeProject

Even if this is not code-based project compile with game project as the target for UBT (do not use UE4Editor target)

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