Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/Misc/HotReloadInterface.h |
Include |
#include "Misc/HotReloadInterface.h" |
enum ERecompileModuleFlags
{
None = 0x00,
ReloadAfterRecompile = 0x01,
FailIfGeneratedCodeChanges = 0x02,
ForceCodeProject = 0x04,
}
Name |
Description |
---|---|
None |
|
ReloadAfterRecompile |
Perform a reload of the module after the recompile finishes. |
FailIfGeneratedCodeChanges |
Report failure if UHT-generated code changes as a result of the recompile. |
ForceCodeProject |
Even if this is not code-based project compile with game project as the target for UBT (do not use UE4Editor target) |