FBulkDataBase::GetDecompressionFormat

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData2.h

Include

#include "Serialization/BulkData2.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/Serialization/BulkData2.cpp

Syntax

FName GetDecompressionFormat() const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss