FUntypedBulkData::StoreCompressedOnDisk

Sets whether we should store the data compressed on disk.

Windows
MacOS
Linux

Deprecated

  • Use the FName version of StoreCompressedOnDisk

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h

Include

#include "Serialization/BulkData.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/Serialization/BulkData.cpp

Syntax

void StoreCompressedOnDisk
(
    ECompressionFlags CompressionFlags
)

Remarks

Sets whether we should store the data compressed on disk.

Parameters

Parameter

Description

CompressionFlags

Flags to use for compressing the data. Use COMPRESS_NONE for no compression, or something like COMPRESS_ZLIB to compress the data

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss