IAsyncPackageLoader::ProcessLoading

Process all currently loading package requests.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Serialization/AsyncPackageLoader.h

Include

#include "Serialization/AsyncPackageLoader.h"

Syntax

EAsyncPackageState::Type ProcessLoading
(
    bool bUseTimeLimit,
    bool bUseFullTimeLimit,
    float TimeLimit
)

Remarks

Process all currently loading package requests.

Parameters

Parameter

Description

bUseTimeLimit

Whether to use time limit or not

bUseFullTimeLimit

TimeLimit

Time limit

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss