Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/Templates/Casts.h |
Include |
#include "Templates/Casts.h" |
namespace UE4Casts_Private
{
template<typename To, typename From>
TEnableIf<!TAnd< TIsPointer< To >, TAnd< TIsCastableToPointer< typename TRemovePointer< To >::Type >, TIsCastable< From > > >::Value, To >::Type UE4Casts_Private::DynamicCast
(
From * Arg
)
}