Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyAccessUtil.h |
Include |
#include "UObject/PropertyAccessUtil.h" |
enum EPropertyAccessResultFlags
{
Success = 0,
PermissionDenied = 1<<0,
ConversionFailed = 1<<1,
AccessProtected = 1<<4,
CannotEditTemplate = 1<<5,
CannotEditInstance = 1<<6,
ReadOnly = 1<<7,
}
Name |
Description |
---|---|
Success |
The property was accessed successfully |
PermissionDenied |
The property could not be accessed due to a permission error (the permission flags can give more detail of the error) |
ConversionFailed |
The property could not be read or written due to a failure converting from the source or to the destination |
AccessProtected |
Permission flag added when the property cannot be accessed due to being protected (is not marked for editor or Blueprint access) |
CannotEditTemplate |
Permission flag added when attempting to edit a property on a template that cannot be edited on templates |
CannotEditInstance |
Permission flag added when attempting to edit a property on an instance that cannot be edited on instances |
ReadOnly |
Permission flag added when attempting to edit a property that is read-only (based on the given read-only flags) |
Result flags from property access.