FAssetMsg::FormatPathForAssetLog

Formats a path for the UE_ASSET_LOG macro

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h

Include

#include "UObject/UObjectGlobals.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp

Syntax

static FString FormatPathForAssetLog
(
    const TCHAR * Path
)

Remarks

Formats a path for the UE_ASSET_LOG macro

Takes a path of some sort and attempts to turn it into the asset log's canonical path.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss