FAssetMsg::FormatPathForAssetLog

If possible, finds a path to the underlying asset for the provided object and formats it for the UE_ASSET_LOG macro

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h

Include

#include "UObject/UObjectGlobals.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp

Syntax

static FString FormatPathForAssetLog
(
    const UObject * Object
)

Remarks

If possible, finds a path to the underlying asset for the provided object and formats it for the UE_ASSET_LOG macro

Format the path of the passed in object

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