Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include |
#include "UObject/UObjectGlobals.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
If possible, finds a path to the underlying asset for the provided object and formats it for the UE_ASSET_LOG macro
Format the path of the passed in object