FByteProperty::GetCPPType

Returns the text to use for exporting this property to header file.

Windows
MacOS
Linux

Override Hierarchy

FProperty::GetCPPType()

FByteProperty::GetCPPType()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyByte.cpp

Syntax

virtual FString GetCPPType
(
    FString * ExtendedTypeText,
    uint32 CPPExportFlags
) const

Remarks

Returns the text to use for exporting this property to header file.

Parameters

Parameter

Description

ExtendedTypeText

for property types which use templates, will be filled in with the type

CPPExportFlags

flags for modifying the behavior of the export

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