FEditorScriptExecutionGuard

Scoped struct to allow execution of script in editor, while resetting the runaway loop counts.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h

Include

#include "UObject/Script.h"

Syntax

struct FEditorScriptExecutionGuard

Remarks

Scoped struct to allow execution of script in editor, while resetting the runaway loop counts.

Constructors

Destructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss