EPathResolveType

Determines the behavior when resolving stored path

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/FieldPath.h

Include

#include "UObject/FieldPath.h"

Syntax

enum EPathResolveType
{
    UseStructIfOuterNotFound    = 0,
    UseStructAlways             = 1,
}

Values

Name

Description

UseStructIfOuterNotFound

UseStructAlways

Remarks

Determines the behavior when resolving stored path

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss