FGCObject::GetReferencerName

Use this method to report a name for your referencer.

Windows
MacOS
Linux

Override Hierarchy

FGCObject::GetReferencerName()

FSubsystemCollectionBase::GetReferencerName()

FUMGDragDropOp::GetReferencerName()

FGridWidget::GetReferencerName()

FDeferredCleanupSlateBrush::GetReferencerName()

FGCObjectScopeGuard::GetReferencerName()

IMeshPaintEdMode::GetReferencerName()

FForceFeedbackManager::GetReferencerName()

TPartyDataReplicator::GetReferencerName()

TPartyDataReplicator::GetReferencerName()

TPartyDataReplicator::GetReferencerName()

FSoundWavePCMLoader::GetReferencerName()

SObjectWidget::GetReferencerName()

FInternalReferenceCollector::GetReferencerName()

FActorFolders::GetReferencerName()

FBlueprintActionDatabase::GetReferencerName()

FSlateInvalidationRoot::GetReferencerName()

FSlateDrawBuffer::GetReferencerName()

TGCObjectsScopeGuard::GetReferencerName()

FAzureSpatialAnchorsForWMR::GetReferencerName()

FPreviewScene::GetReferencerName()

SMeshWidget::GetReferencerName()

FBlueprintNodeTemplateCache::GetReferencerName()

FSlateGameResources::GetReferencerName()

FNiagaraWorldManager::GetReferencerName()

FAssetEditorManager::GetReferencerName()

SGraphPanel::GetReferencerName()

ConstructorHelpers::FObjectFinder::GetReferencerName()

FParticleSystemWorldManager::GetReferencerName()

FPhysScene_Chaos::GetReferencerName()

FNiagaraEditorModule::GetReferencerName()

ConstructorHelpers::FObjectFinderOptional::GetReferencerName()

SGraphActionMenu::GetReferencerName()

FWidget::GetReferencerName()

ConstructorHelpers::FClassFinder::GetReferencerName()

FBlueprintEditor::GetReferencerName()

FGeomObject::GetReferencerName()

FStreamableManager::GetReferencerName()

FDistanceFieldAsyncQueue::GetReferencerName()

FStandaloneCompositeFont::GetReferencerName()

FEditorViewportClient::GetReferencerName()

FViewport::FHitProxyMap::GetReferencerName()

FRepLayout::GetReferencerName()

UEditorEngine::GetReferencerName()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/GCObject.h

Include

#include "UObject/GCObject.h"

Syntax

virtual FString GetReferencerName() const

Remarks

Use this method to report a name for your referencer.

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