Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyNumeric.cpp |
static FField * Construct
(
const FFieldVariant & InOwner,
const FName & InName,
EObjectFlags InObjectFlags
)