| FProperty::EmitReferenceInfo()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp |
virtual void EmitReferenceInfo
(
UClass & OwnerClass,
int32 BaseOffset,
TArray< const FStructProperty * > & EncounteredStructProps
)
Emits tokens used by realtime garbage collection code to passed in ReferenceTokenStream. The offset emitted is relative to the passed in BaseOffset which is used by e.g. arrays of structs.