FLazyObjectPtr::PossiblySerializeObjectGuid

Called by [UObject::Serialize](API\Runtime\CoreUObject\UObject\UObject\Serialize\1) so that we can save / load the Guid possibly associated with an object

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h

Include

#include "UObject/LazyObjectPtr.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/LazyObjectPtr.cpp

Syntax

static void PossiblySerializeObjectGuid
(
    UObject * Object,
    FStructuredArchive::FRecord Record
)

Remarks

Called by UObject::Serialize so that we can save / load the Guid possibly associated with an object

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