FLinker::GetExportPathName

Return the path name of the [UObject](API\Runtime\CoreUObject\UObject\UObject) represented by the specified export.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Linker.h

Include

#include "UObject/Linker.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp

Syntax

FString GetExportPathName
(
    int32 ExportIndex,
    const TCHAR * FakeRoot,
    bool bResolveForcedExports
)

Remarks

Return the path name of the UObject represented by the specified export. (can be used with StaticFindObject)

Returns

the path name of the UObject represented by the resource at ExportIndex

Parameters

Parameter

Description

ExportIndex

index into the ExportMap for the resource to get the name for

FakeRoot

Optional name to replace use as the root package of this object instead of the linker

bResolveForcedExports

if true, the package name part of the return value will be the export's original package, not the name of the package it's currently contained within.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss