FLinker::ImportIsInAnyExport

Return if the import is in any export

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Linker.h

Include

#include "UObject/Linker.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp

Syntax

bool ImportIsInAnyExport
(
    int32 ImportIndex
) const

Remarks

Return if the import is in any export

Returns

true if an export is in the import outer chain

Parameters

Parameter

Description

ImportIndex

the import to verify

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback